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Little feedback on the "how is it different from Perforce" section of the web page. There have to be more advantages than "it's in the cloud" ...right? Also, f
by itslennysfault 3y ago
Little feedback on the "how is it different from Perforce" section of the web page.
There have to be more advantages than "it's in the cloud" ...right? Also, for many this is potentially a huge hurdle / disadvantage. Who are you, and why should we trust you with our precious IP / code? (many game studios are on-prem very intentionally)
Personally, I'm currently (being forced to) use Perforce and I've learned to tolerate it, but wish we could use git. There have to be more things that make your offering better than Perforce and you should really highlight them.
- grogenaut 3y agoFor me the absurd size of data in the game I worked on, terrabytes of video, mocap data, assets, made cloud hard and expensive. Cloud makes me think of all that time I'm blocked on network up and my poor data caps for my employees
- sasham 3y agoThanks for the feedback! Transfer is a challenge for sure. Can I ask how do you do remote work with on-prem?
- belthesar 3y agoSomething of note, is that Perforce Helix does offer a Git interface, with Perforce Helix on the backend. It's something I'm looking to explore at my studio to better understand the tradeoffs there.
- ryanlitalien 3y agoIt's called Helix4Git and you can mirror (and other options) your git repo into Helix Core using a "graph" depot type.
- sasham 3y agoThe advantages are that it's much easier to set up, manage and use, and less expensive. You're right, the FAQ should reflect this better.