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Capcom have a history of doing dumb stuff with DRM. They also changed the DRM system with the Iceborne expansion for Monster Hunter World, which created all sor
by kmfrk 3y ago
Capcom have a history of doing dumb stuff with DRM. They also changed the DRM system with the Iceborne expansion for Monster Hunter World, which created all sorts of issues, partly due to lazy CRC implementation. It lead to a whole cat and mouse situation of fixing their crap: https://old.reddit.com/r/MonsterHunterWorld/comments/ezpc49/pc_in_case_youre_wondering_why_youre_having/ https://old.reddit.com/r/MonsterHunterWorld/comments/ezpc49/....
And then there was Resident Evil 8 (Village), which performed checks every time you killed a monster, leading to horrible stutter that ended up being worse than the pirated version that ran better and forced the devs to get their stuff together: https://www.ign.com/articles/resident-evil-8-drm-issues-unofficial-fix-stutter-free https://www.ign.com/articles/resident-evil-8-drm-issues-unof....
They also issued free upgrades to Resident Evil 2, 3, and 7, but some of those upgrades had some performance regressions iirc, but the intentions were benign in this case.
All this to say that Capcom have done dumb DRM stuff for a while, but this particular case has had Capcom retroactively add DRM to older games across franchises, which, while new, also looks like the same old antics but applied more broadly. Or, in HN speak: incompetence at scale.