4 ms·
I suppose if you want to get what you paid for you have to pirate it.
by causi 3y ago
I suppose if you want to get what you paid for you have to pirate it.
- butz 3y agoIsn't there a way to download older versions of game on Steam? Or one just have to backup own games right after purchase, just in case?
- izacus 3y agoOnly if the publisher allows it and specifically creates rollback point. The days where you, the customer, decided whether to apply a patch, install original version or rollback are long over. I bet breaking a verified game on Steam Deck isn't even covered by basic consumer protection.
- spencerhakim 3y agoSteam has a hidden debug console that allows users to rollback any game to any previous release via the `download_depot` command. It's not remotely as user friendly as when a publisher adds an old version of a game as a beta branch that can be easily switched to in the UI, but as far as I know there's no way to prevent its use.
- _cenw 3y agothat only works as long as the old depot is still there, and it usually is just to make it easier to delta update.
- Adverblessly 3y agoI haven't tried it myself, but when I was considering trying Spelunky 2 co-op I ran into this thread which suggests which version of the game works best in co-op and how to make Steam download it https://steamcommunity.com/app/418530/discussions/3/3801651941327528270/ https://steamcommunity.com/app/418530/discussions/3/38016519... I assume you could look up the manifests in steamdb and manually rollback in any game? Monster Hunter Rise at least shows what I think are past versions https://steamdb.info/depot/1446781/manifests/ https://steamdb.info/depot/1446781/manifests/ That said, presumably the older version is covered by the older DRM which may cease to work.
- falcolas 3y agoOr just don't play it? Why is the default always pirating and not just skipping? It's not as if there aren't more games available out there than there is time to play them. Reward the developers/publishers who aren't being asses, and we might just get more of 'em. EDIT: When writing this, I focused too much on piracy and not enough on "you've already bought this." My bad.
- hibikir 3y agoThe real problem here is that this was added a ling while after launch. At that point, "don't buy it" is like telling someone that they should have invested in apple in 2006 if they wanted a good retirement. The product changes under you, and the only way to keep it working is piracy. Not ideal.
- falcolas 3y agoYeah, I kinda forgot about that aspect. If you bought it and it changed out from under you (especially when it drops an entire platform), I can see piracy being acceptable.
- ndriscoll 3y agoIn the case, the OP already paid for it and can't get a refund, so the thing they paid for is being stolen from them. Meanwhile, some helpful people on the Internet will--for free--give them the original that they paid for. That said, why judge if they didn't buy it? The publisher decided to specifically ensure that they couldn't be a customer by specifically going out of their way to make it be incompatible with their hardware/OS. So the choices are skipping, or to receive a free, working copy from someone else, so they aren't using any of the publishers resources or affecting them in any way. Why is option 2 morally bad in any way?
- falcolas 3y agoI think you're right in one aspect, if the product is changed out from under us when it's been purchased, finding a working copy is acceptable. > That said, why judge if they didn't buy it? Because my paycheck (I'm a software dev), and the paychecks of millions of other workers, depends on people paying for such products. Pirating smacks of entitlement; it says that everyone is entitled to a product whether they pay for it or not. There's plenty of arguments that it doesn't really impact developers/actors/etc - I've seen most of them on HN - and they're just wrong. Those arguments are just crutches to help pirates believe they are behaving morally. So why is option 2 morally bad? The truth is that piracy does impact developers, actors, writers, artists, and so forth. It disproportionately impacts those who work in the margins, who aren't EA or Universal or Disney. And the truth is that nobody is entitled to a product, even if that product is an IP and not a physical good, created by another person. Anyways, that's my rant.