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Thanks for the feedback! Totally true, I was surprised by how much emphasis on security there is in game studios. They are moving to cloud however, and we're ho
by sasham 3y ago
Thanks for the feedback! Totally true, I was surprised by how much emphasis on security there is in game studios. They are moving to cloud however, and we're hoping that a private cloud solution (Diversion running on their cloud account) would satisfy the requirements, at least a few years from now as cloud usage grows.
Security is definitely going to be super important for us, in any case.
- fidotron 3y agoYou need to stop worrying about the cloud and focus on being agnostic to things like VPNs, on premises and so on. (Also SSO mechanisms). Any cloud needs to be optional. If you can make it easy to deploy on a private cloud where everyone accesses it via corporate Google accounts but also deploy on prem (say containerized) with Active Directory integration you will cut a lot of noise. Game artists will increasingly not trust the cloud as it is where their data goes to train AIs, but more pressingly a large proportion of asset development is done where the network (and electricity) is surprisingly flaky. To be specific I have been involved in several situations where we were not allowed to mention things in email due to it being cloud hosted, and those restrictions were imposed by companies that are themselves cloud providers. That is the kind of level being discussed.
- egaldv 3y agoThanks for the feedback! We do hear that remote artists with flaky network connections is common, and plan to address it in several ways like CDC (a method for efficient chunking and diffing of binary files to minimize network transfer and storage duplication), local network caches or peer-to-peer transfers. Private cloud deployment or on-prem with SSO will also be available.