8 ms·
PUBG is infamous for this problem. Much of the game is predicated on hearing quiet sounds like footsteps, while there are often loud sounds like gunshots, or ev
by thomastjeffery 3y ago
PUBG is infamous for this problem. Much of the game is predicated on hearing quiet sounds like footsteps, while there are often loud sounds like gunshots, or even louder sounds like the C4 explosion.
Because of the assumptions based around what constitutes "cheating", players are not only strongly disincentivized from compressing and equalizing the game's audio: they are often outright banned for doing so. If you play PUBG competitively, then you are either damaging your hearing, or you are "cheating".
This is one of many reasons that anti-cheat systems do more harm than good. Once upon a time, anti-cheat simply meant choosing which players you are willing to play with. That system had no trouble accommodating accessibility. Today, that's practically impossible, because servers are hosted and moderated exclusively by the game studios themselves.
- jonatron 3y agoThe idea of amplifying the footsteps wav file is from early counter strike
- kazinator 3y agoCompression can be had entirely in analog, and it the compressing amplifier could be built discreetly into a headset.
- thomastjeffery 3y agoYes, but that's too much of an expense to expect from the average gamer. Compression (and other signal processing like EQ) really ought to be a feature in the OS by now.
- kazinator 3y agoBut my understanding from this thread is that you get busted for cheating if features in the OS are detected.
- tester756 3y ago>This is one of many reasons that anti-cheat systems do more harm than good. Once upon a time, anti-cheat simply meant choosing which players you are willing to play with. That system had no trouble accommodating accessibility. Today, that's practically impossible, because servers are hosted and moderated exclusively by the game studios themselves. uh what? or maybe game devs could realize that this is an issue and provide some better configurability for such stuff?
- thomastjeffery 3y agoThey don't want to. They have chosen their path. It's likely they don't even recognize the advantages of player-based server hosting (moderation) that they threw away. Their biggest motivator is planned obselescence. By monopolizing the server software, they can eliminate (or shrink) the player base from an older game during the release of its sequel. For example, Battlefield 4 has a thriving online community (with player-hosted servers), but its sequel Battlefield 1 definitely struggled to keep servers full during the release of Battlefield 5.
- NoPicklez 3y agoI would say PUBG in particular, having downloaded the game again recently. I've noticed that the difference in volume between a gunshots and footsteps is very different. I need to turn the volume down quite a bit to not jump when my gun fires, then hearing footsteps suffers greatly. PUBG is the only game where gunfights seem overly loud in contrast to everything else. Playing other Battle Royale games the volume difference isn't anywhere near as big.