3 ms·
> The compiler support you need in practice is quite limited. This is true, but it's absent especially in C. Of course, as long as you can intercept writes and
by rbehrends 3y ago
> The compiler support you need in practice is quite limited.
This is true, but it's absent especially in C. Of course, as long as you can intercept writes and/or reads through pointers, you are good to go in principle. However, that solution may not be efficient.
> Cascading deletes are rare in practice
An array of objects (e.g. std::vector<std::string>) already has unbounded deallocation cost. People mostly think of tree-like structures here, but such structures only add the risk of stack blowout to the lack of an upper bound. But in principle, any container that does not have a size limit can give rise to unbounded pause times.