3 ms·
When we design systems we seek to use (1) as few parts as we can with (2) as simple interactions between them as we can and (3) with as simple parts as we can.
by RangerScience 3y ago
When we design systems we seek to use (1) as few parts as we can with (2) as simple interactions between them as we can and (3) with as simple parts as we can. Cars, databases, folding chairs.
Emergent (evolved) systems use (to their benefit!) a great deal of interacting parts, with complex interactions, and with complex parts. Economies, ecologies, the Internet; to some degree, neural net AIs.
It’s possible to set aside the question of evolution vs creation, and just notice that these two categories exist, and we’re clearly in the latter.