2 ms·
It’s a nice site and collection of techniques. However, it doesn’t fully follow through on the first page context of a resource for people new to CD in game mak
by yzydserd 3y ago
It’s a nice site and collection of techniques. However, it doesn’t fully follow through on the first page context of a resource for people new to CD in game making.
CD is expensive, so knowing when to check for it, and when to approximately check for it vs accurately check for it is very important. Filtering is going to save you many more clock cycles than most CD tuning. For example distance checking, and checking when you don’t need to check for tunnelling, and simple things like avoiding sqrt. You need to establish “good enough” CD for each use case.
I didn’t read every word so I may have glossed past those parts. I enjoyed what I did read but a chapter on the “practical” side would be a welcome addition.