3 ms·
Another great post by you guys. Love the distinction between Loops and Arcs, though I'd love a specific example of Arc -> Loop -> Arc as a primary game flow. Mo
by davidtyleryork 14y ago
Another great post by you guys. Love the distinction between Loops and Arcs, though I'd love a specific example of Arc -> Loop -> Arc as a primary game flow. Most RPG games (like Mass Effect) go Arc -> Arc -> Arc, with Loops typically being regulated to side quests or objectives (like resource harvesting). In RTS games, the entire game is Loop -> Loop -> Loop as far as gameplay is concerned, and then the story itself is an Arc.
- mbel 14y agoWell, he gave quite specific example of `sandwich design': "This is your typical cutscene-gameplay-cutescene sandwich." Where cutscenes are arcs as player is to watch them once and actual gameplay is build by looped actions. I haven't played Mass Effect, but I guess this is an example of such design; in all cRPG games gameplay is kind of loop build of schemes like talking to/fighting with NPC, walking around and collecting items.