3 ms·
This is, basically, what happened to movies. Because of that, you'll see very few risks, and the people who get to be creative tend to be the ones who have an
by madrox 3y ago
This is, basically, what happened to movies. Because of that, you'll see very few risks, and the people who get to be creative tend to be the ones who have an established track record. People have been complaining that the theater is full of sequels and superhero movies for decades.
- toast0 3y ago> People have been complaining that the theater is full of sequels and superhero movies for decades. Yeah, but the thing is people go to see superhero movies and sequels and remakes. And have been for a long time. When people stop going to superhero movies, they'll stop getting made. Except for Spider-Man; Sony is going to keep rebooting that and doing another series of three movies until they are bought by Disney; if they lose that license by not making a film in time, they'll never get it back.
- johnnyanmac 3y agoThe fact is that most people aren't enthusiasts for every thing they participate in. And things like big super hero movies aren't targeting the cinemaphiles to begin with. It's always unfortunate hearing commentors thinking "people are tired of Marvel" when seeing low sales for The Marvel's, when the reality is much more boring external factors like Disney+ cannabalizing sales and cinemas still not truly recovering from the pandemic.
- fbdab103 3y agoPlanet Money did an episode about this, The Spiderman Problem: https://www.npr.org/2022/01/28/1076531156/the-spider-man-problem https://www.npr.org/2022/01/28/1076531156/the-spider-man-pro... Short story is that Marvel licensed Spiderman for cheap with a clause that Sony could keep the license so long as they produced a movie every N years.
- madrox 3y agoThis is my point. People go to see these at scale, so they are what get made. The more experimental ideas don't get made, because the budget and ROI is too risky. This is what happens to manga and anime if production costs for even small projects go too high. You'll see that industry become the equivalent of sequels and superheroes.