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> It should alarm animators that they’re paid so little. It alarmed me as a gamedev when I saw how much webdevs earned in comparison. It’s partly why I left, an
by pcwalton 3y ago
> It should alarm animators that they’re paid so little. It alarmed me as a gamedev when I saw how much webdevs earned in comparison. It’s partly why I left, and I was much happier for it.
Well, as a software engineer game development is among the lowest-paying jobs you can have, and you usually don't need any special training to switch to something more remunerative. As an artist, though, there's nothing hugely better you can just switch to without doing a lot of training, which is a tough bargain given how expensive art school can be. Sometimes people successfully pivot to graphic or UI design, which is generally more lucrative, but that's about it.
Ironically, game dev at a medium or large studio is actually one of the more stable and lucrative careers in the art world, unlike software development where it's the opposite.
> To my knowledge, there hasn’t been a successful one yet for software, but I’m ignorant of the art world; maybe they have one.
Yes, animators in L.A. at many major studios (e.g. Disney) are unionized, and as a result they're among the best jobs you can get in that field. They still work long hours, but you can earn six-figure compensation with good benefits if you specialize in the right things (generally the more technical you are, the better off you are).
(Source: lots of friends in that industry.)