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This is like a collective action problem. Any industry with enthusiasts or which is itself a hobby is subject to this behavior. People need to stop being so n
by steveBK123 3y ago
This is like a collective action problem. Any industry with enthusiasts or which is itself a hobby is subject to this behavior.
People need to stop being so naive as to accept poorly paid jobs because they think the subject matter is 'funner'. Game Devs are the first example I thought of here.
If you love games, that's great.. but why not go work in literally any other software dev work for maybe 2x the pay and/or 1/2 the hours.
As Don Draper said 'That's what the money is for'.
Plenty more money and time to buy & play games.
- huytersd 3y agoThat’s never going to happen unless they unionize. People are not going to voluntarily turn down jobs as a collective everywhere at the same time in mass numbers.
- sillysaurusx 3y agoBut then by definition, that’s what their labor is worth. Unions can be a stopgap measure, but they can’t correct the underlying market forces. Or at least, I haven’t seen particularly persuasive evidence that unions can do more than make everyone collectively equal, which implies that everyone in X industry would be paid the same, or based on seniority rather than merit. Not my cup of tea, but I’m also privileged not to have chosen a field suffering from a surplus of labor. People really can get themselves out, though. I did. There’s no reason for individuals to subject themselves to it unless that’s what they really want. I.e. it doesn’t necessarily seem like a bad thing that situations like these exist.
- vlovich123 3y ago> I haven’t seen particularly persuasive evidence that unions can do more than make everyone collectively equal, which implies that everyone in X industry would be paid the same, or based on seniority rather than merit. Not my cup of tea, but I’m also privileged not to have chosen a field suffering from a surplus of labor. It sounds like you actually have a wildly incorrect view of how unions can and do work. you may want to do some more reading and research. For example, the WGA and SAG unions do not pay based on seniority nor does everyone make the same. They do mandate minimums for certain kinds of work but that’s about it. They also have rules about what the studios can and can’t do. That being said, it probably does come at the cost of fewer people being able to find employment than the talent pool exists but it’s hard to measure / support that claim considering there’s more actors and writers now than ever before.
- sillysaurusx 3y agoI’d be interested to learn. If there aren’t harmful effects to outliers (I.e. exceptional people can still earn a great deal) then that does give me pause. Possibly enough to change my mind. Thanks. If you have any references on where specifically to start reading, feel free to drop them here. Otherwise I’ll start at the acronyms you mentioned.
- awesomeMilou 3y agoMost union contracts still allow for KPI's and bonuses, which can be customized and based on personal goals you set with your employer. So not sure what you mean?
- sillysaurusx 3y agoMy question is: what are the downsides to unionizing? Whenever someone presents something as having no downside, it’s particularly important to try to examine that. Comments like https://news.ycombinator.com/item?id=39074679 https://news.ycombinator.com/item?id=39074679 are making me think twice, but there must be some catch with unions, or else everyone would do it.
- vlovich123 3y agoThe downsides are the same as any other organization of people with all the same flaws. The goals of the leaders diverging from the interests of the members, unions negotiating contracts that are harmful to the health of the business (although that’s also on the companies involved to some extent). As for rewards, look at how actors, writers, directors etc get paid - the vast majority of those professions you never hear about and only hear about the ones that are making insane amounts of money from it. The union rules also covers things like residuals and stuff but again afaik it’s all about establishing minimums - the exceptional talent can always negotiate a better deal when they are in demand.
- huytersd 3y agoThat’s exactly what a union is, a way to force the market to deal with a collective and buck wage lowering market forces. It involves putting gatekeeping licensing in place and making that license a legal requirement for any work done by that collective. This prevents rogue independents from depressing wages. With a union you give up some free agency in exchange for higher wages, better work life balance and job stability.
- kmeisthax 3y agoAny sufficiently powerful group of people can make 2 + 2 = 5. In this case, the Japanese animation industry is concentrated, so they can demand lots of hours for little pay. Of course, when you make 2 + 2 = 5, there's always a -1 floating out there that someone else has to suffer for. Right now, the animation industry sets the price, so the individual animators take the hit. If the animators unionize, then they can push back on that. The market forces here are that artists cost money, but the production committees and studios don't want to pay for them, so they arrange the industry in such a way as to keep artists out of the picture.
- awesomeMilou 3y agowhich implies that everyone in X industry would be paid the same, or based on seniority rather than merit. You're implying that being paid by seniority isn't already the case for most of the tech industry. Last time I checked, most job adverts are looking for "X years of experience in Y". > Or at least, I haven’t seen particularly persuasive evidence that unions can do more than make everyone collectively equal The work culture in europe is largely based on standardized work contracts, enforced by unions. For example, the entire railway industry in Germany is collectively unionized (~40k members) and is holding negotiations right now, to renew the terms of these standardized contracts. The goal of a union is not to "make everyone equal", it is to enforce collective bargaining rights. This usually does lead to better employment conditions for everyone involved though.
- steveBK123 3y agoYes, that is why I defined it as "This is like a collective action problem."
- resonious 3y ago> People need to stop being so naive as to accept poorly paid jobs because they think the subject matter is 'funner'. Why? If I was really passionate about something, I would not mind low pay. For me, the blocker is that I'm not quite so passionate about anything. I suspect a lot of people think they're passionate about games but really are just addicted.
- awesomeMilou 3y agoCongratulations, you just lowered wages for everyone involved across the board.
- resonious 3y agoI'm happy because I got the job!
- steveBK123 3y agoThis is the classic problem for photography for example, which is a hobby of mine. You see a lot of hobbyists elbow into paid work, to the detriment of people actually making a living of it. It puts a ceiling on what people are willing to pay for the typical work - engagement, wedding, headshot photography for example. Photojournalism is a bit of a weird case because, in my opinion at least, its always been populated by nepobabies and other sorts who weren't commanding proper living wages because they didn't really have to.
- fbdab103 3y agoReally hard to dissuade people from passion. From a different perspective: teachers. From most absolute criteria, teaching is a horrible profession. Significant credential requirements, lousy pay, hard hours, dealing with occasional rotten child/parent. Yet millions agree to do it because they want to impact the next generation.
- steveBK123 3y agoSo I'm 40, and I have to tell you a dark secret.. Most friends & family who ended up going into teaching.. don't particularly like kids by the time they are actually this far into their career. I think a lot of people go into it because they have a comfortable middle/upper-middle class suburban upbringing, reasonably bright (but not like super high achievement focused), without any specific areas of interest (STEM), and teachers play an outsize role in their life as far as non-family adults. Teachers being an uncreative lot, suggest to them - hey, why not pursue teaching. In theory teaching should be a good, portable middle class job in that you aren't restricted to 2-3 mega cities like tech or finance or whatever. In practice it doesn't really work out that way. For one thing the certification process varies by state so your degrees are not immediately portable. Further, in teaching you literally have to wait for someone to retire or die to get a shot. Most of my cohort who went into teaching had to slog it out in bad districts, bad schools, hard/bad roles (ie - special ed) in precarious employment (substitute teaching for years, or non-union/tenure schools like charters). There is maybe 2 people I know who actually made it teaching back home in their hometown like they intended. The rest eventually found a full time role within 30 miles of where they were willing to live, after 5 years or more bouncing around in precarious employment.
- johnnyanmac 3y ago>If you love games, that's great.. but why not go work in literally any other software dev work for maybe 2x the pay and/or 1/2 the hours. 1. Work is still half your waking life for decades. Why not attempt to make it quality work instead of a slog if you can help it? 2. Less money =/= barely afford rent. I was still making $160k at my last role with 7YOE, so we're not talking "can barely pay rent". I'm a single 20's male with no car or school payments to make, and pretty low maintenance hobbies (hiking, games, art). Even in a high CoL area, doubling my salary won't necessarily double my QoL. 3. Gamedev is still a craft, so the more time you spend honing it the better a dev you become (generally). Even if I chose to leave gamedev as hobby work on the side, it reduces my ability to progress. 4. Gamedev works on similar "it's who you know" logic. And the best way to connect with fellow devs in a meaningful matter is to be in the industry. If you have aspirations to open your own studio one day these connections and portfolio is priceless for selling yourself to others. 5. Playing a game is very different from making one. Just because you like playing games doesn't mean you will enjoying making one yourself. The opposite can be true as well. Gamedev digs into domains like graphics, physics, UI/UX, and even psychology in applied ways that challenge engineers, even ones who rarely play games. A graphics programmer is a wizard who will be snatched by many industries if they open up, but if you wanna home your craft, you don't have too many other places for such specific work. Games, 3d animation, GPUs, and a few research labs (often looking for PhDs though).
- steveBK123 3y agoRe: the money/time The thing is that gamedev is one of the few industries you reliably hear people bully 60/80/100 hour weeks outside of say - medicine, law, finance. Or startups where you grind for a couple years hoping the lottery ticket of your equity pays off. However, it does not pay anything near medicine, law, or finance wages. Nor do you get equity like a startup. And the labor practices of game studios in terms of benefits, layoffs, etc have always sounded far worse. If the ROI is worth it for you, great (and $160k ain't bad to be fair, I've heard lower than that in gamedev). People just need to go into it with eyes wide open though and not foreclose their options early (by overly focussing on gamedev niche coursework in college for example).