4 ms·
> The whole trick is keeping (side quest design and writing) from getting too same-y/boring Do you believe an AI trained on human writing can accomplish this k
by starkparker 3y ago
> The whole trick is keeping (side quest design and writing) from getting too same-y/boring
Do you believe an AI trained on human writing can accomplish this key task better than human writers, who themselves _at best_ have a pretty low success rate?
- yummypaint 3y agoA one-pass attempt probably wouldn't be that impressive, but i wonder about having games run split-second "play tests" of spontaneously generated content using some kind of adversarial network to estimate the player's reaction. Then questlines could be iteratively fine-tuned while in progress, more like what a human DM does.
- Ukv 3y agoI think the big advantage an LLM has is that it can respond dynamically to whatever the player decides to do, rather than offering a few pre-determined choices and even then generally funnelling back towards one central path.