4 ms·
>and nostalgia is well-known to be an important form of emotional wellbeing ... Where will we be when the youth of tomorrow can’t experience that nostalgia? Ta
by macspoofing 3y ago
>and nostalgia is well-known to be an important form of emotional wellbeing ... Where will we be when the youth of tomorrow can’t experience that nostalgia?
Talk about overstating the case. Any problems that the youth will have in the future, will not be because they cannot re-play a live service game they are playing today.
- s1artibartfast 3y agoI think you are missing the point (and think it is an interesting one). I don't think they are overstating games as the single biggest factor, just part of a possible trend, which could be undesirable when considered in its totality. More of a question if we are heading towards a future where "you'll own nothing and be happy", and the downsides of that on psychological wellbeing.
- Clubber 3y agoHis point was we (probably) won't be able to play old video games as adults and that will be bad for our emotional well being. I think that's silly. In 30 years that will probably be the least of our worries. As an adult who played Doom and Duke Nukem 3d as a younger kid, I can assure you, that's the least of my worries. There's plenty of other things as an adult to harm our emotional well being. "you'll own nothing and be happy" is a completely different topic but slightly related.
- ikari_pl 3y agoI still enjoy playing my childhood games. And coding on my Amstrad. And the latter is especially good for my well-being (helps with depression)
- s1artibartfast 3y agoI think you are obviously wrong. The original post was not just about video games, but ownership, nostalgia, and emotional development in general. I say this is obvious because they clearly discuss other media and property. They call out books and music as other parts of the trend.
- Clubber 3y agoWhy don't you read the post I was replying to.
- s1artibartfast 3y agoI wrote it
- Clubber 3y ago[flagged]