4 ms·
I'm in that camp and can suggest a few recommendations in order of: https://d3dcoder.net/ https://d3dcoder.net/ -- The DX12 book is the latest edition. The boo
by juunpp 3y ago
I'm in that camp and can suggest a few recommendations in order of:
https://d3dcoder.net/ https://d3dcoder.net/ -- The DX12 book is the latest edition. The books have several chapters at the beginning covering 3d transformations.
https://foundationsofgameenginedev.com/ https://foundationsofgameenginedev.com/ -- The first installation, Mathematics. This will cover a lot more ground and derive things from first principles while not being overly formal.
https://www.mathfor3dgameprogramming.com/ https://www.mathfor3dgameprogramming.com/ -- A lot more formal than most game/graphics math books, and goes into more depth, particularly on the linear algebra.