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>If you go back to Steve Jobs' original iPhone speech, the crux of it was: revolutionary user interfaces (mouse, click wheel, multi-touch) enabled revolutionary
by ramesh31 3y ago
>If you go back to Steve Jobs' original iPhone speech, the crux of it was: revolutionary user interfaces (mouse, click wheel, multi-touch) enabled revolutionary products (Mac, iPod, iPhone).
This was specifically called out in the Vision Pro announcement. They are completely ditching controllers for VR/AR, and going full hand/finger tracked gesture control. It's why I think Vision will be the first device that people actually end up using in mass. The display fidelity is one thing, but interaction control is the number one reason why VR has failed. People (average normal people) really have no idea how to use game controllers if they didn't grow up as gamers. The platform will never take off until fully intuitive controller free interaction is acheived, and Apple knows this. Ambient computing is the next step, and keyboard/mouse will be a small footnote from the early history of HCI years from now.