4 ms·
Just for gaming or for work too?
by _xnmw 3y ago
Just for gaming or for work too?
- PaulHoule 3y agoI’ve had a series of art projects that were always asking to have their own virtual worlds. When I heard about Apple Vision Pro I got excited about being able to deploy this kind of application. My Mac Mini burned out and Ithought about replacing it with an M2 so I could use Apple’s proprietary dev tools but then I thought it would make more sense to get real MR/VR hardware. I got a Hololens 1 off Ebay which was not too expensive but the software availability is just about zero and I never really built a stack to develop for it. I am not a Facebook fan but I heard really good things about the MQ3 (costs 1/7 of the Apple vision) and I can say I am impressed. It supports ‘immersed’ and some other applications to put virtual screens in your space, I have used immersed a bit but I am still thinking of getting a fancy monitor for my workstation (can’t make up my mind if I want high refresh rate or a very wide color gamut) and putting the old monitor up in my media room/VR lab instead of using virtual screens. I have been developing virtual worlds using A-frame which is basically web development, the server reloads when I update the files so my workflow so far has been “edit on the computer, put on the headset to view” and it is slick because by the time I put the headset on the page has been reloaded. I have a bunch of GLTF models of Mars captured by the Pathfinder rover and processed by a PhD student, I’ve gotten one to view on the MQ3 but I think the rest are too big. I have a cable to plug in the MQ3 to a computer that makes it work as a PCVR headset, this weekend I plan to see if the models will load when my computer is running the WebXR browser. With A-Frame you can make worlds viewable in a desktop or mobile browser as well as a headset, my understanding is that the AVP also supports WebXR. I think portability of other apps should be possible because I’ve seen people use Unity for everything from Magic Leap to PCVR. As for games I have done a lot of that. I haven’t touched any other games since Asgard’s Wrath 2 came out. Angry Birds VR is also great. I am also impressed with fitness apps like Supernatural and all sorts of “game-adjacent” apps which I would liken to theme park rides. For instance I had a great time seeing overtouristed places in Paris with panographic photos. Probably the next bit of photo gear I get will be a pano camera. As it is I use it to view pics I take with my QuoCam Ego which makes a difference because before this the only way I had to view stereo was to make red-green anaglyphs, now I can know if an image is failing as an anglyph because the stereo is bad or if it is an anaglyph problem. It views stereo movies too and I think it is great that Apple is promoting this. If a customer comes around looking for an AVP app I will probably invest in an AVP and a new Mac but until then I am having fun with my MQ3.