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> What can Apple Maps do that Google Maps can’t do? What can Apple Health do that third party apps can’t do? [...] Everything. I don't doubt that Apple extends
by smoldesu 3y ago
> What can Apple Maps do that Google Maps can’t do? What can Apple Health do that third party apps can’t do? [...]
Everything. I don't doubt that Apple extends a ladder to these developers, but I also don't expect it to look any different than their "ladder" for third-party browsers. When Apple controls the API, they have a direct conflict of interest with their competitors. We see this most overtly with the App Store's exclusive happy-path installation route.
I don't think every case will be treated equal, either. Apple will be allowed to retain some level of power asymmetry, but the outstanding question right now is how much? Their current control has been identified as anticompetitive by multiple large jurisdictions, so they're going to have to adjust policy at least partially to keep operating in the same markets.
> And as far as SMS, “consortiums” always lead to slow progress and least common denominator. RCS doesn’t even have encryption.
I agree; this is one of those fields where I want Google to pound sand so Apple can establish a better cross-platform replacement to SMS.
Again, I feel like I have to repeat this every so often; I don't hate Apple users or Apple hardware, by-and-large. I hate the pervasive isolationist attitude that Apple amplifies, immunizing them from legitimate criticism and stopping customers from critically thinking about their purchase. I'm not the only one who identified this, and hardly the first. People have been talking about Apple's "reality distortion field" for decades now, it only makes sense that it would come to a head with the iPhone and App Store.
> And yet there are Electron apps galore on Mac today.
And on NetBSD as well. A screaming testament to the success of cross platform web browsers.
> It couldn’t possibly be because until three years ago that most Macs had poor graphics hardware and even today the Mac market share is tiny.
Surely. If you ignore Apple's mistaken hostility towards cross-platform graphics libraries and failure to provide a stable development target, it's definitely a hardware issue. Gotta manage your expectations anyways, it's not like Apple had outstanding commitments to Khronos Group in the first place. Even if they did, fat chance it would have helped gaming on Mac.
What's someone gonna do, write a DirectX translator? If they did it wouldn't be for a puny, unprofitable API like Vulkan, right?
- scarface_74 3y ago> Everything. I don't doubt that Apple extends a ladder to these developers, So you don’t have an example… BTW, Apple put in the necessary functionality for third party navigation apps in 2010 before Apple Maps offered navigation. > And on NetBSD as well. A screaming testament to the success of cross platform web browsers. You said that Apple restricted cross platform apps. There is an existence proof that that isn’t true. > Surely. If you ignore Apple's mistaken hostility towards cross-platform graphics libraries and failure to provide a stable development target Game developers build on top of third party game engines. Those game engines have been available for the Mac for years. Heck the Unreal engine started on the Mac. No matter how great the graphics library is when most Mac users until 2021 were using Intel graphics and there was a small market share, game developers weren’t going to port games to the Mac. > What's someone gonna do, write a DirectX translator Well first someone did…. You might have heard of the company… https://forums.macrumors.com/threads/apple-built-a-directx-12-translation-layer-for-apple-silicon.2391876/ https://forums.macrumors.com/threads/apple-built-a-directx-1... But DirectX isn’t “cross platform”