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Ever tried reading small text in VR? Imagine text that's already somewhat low-res and then been scaled and rotated a bit. Soft, blurry. The vertical and horizo
by bluescrn 3y ago
Ever tried reading small text in VR?
Imagine text that's already somewhat low-res and then been scaled and rotated a bit. Soft, blurry. The vertical and horizontal of the pixel grid are no longer vertical or horizontal if you've got the slightest bit of head tilt.
Nobody's going to be replacing monitors with headsets any time soon. It might be OK to watch video or for some light gaming on a virtual screen, but it's not going to be comfortable for editing code or other text-heavy work.
- jwells89 3y agoThe PPI of the Vision’s screens is supposedly high enough to render a virtual 4k display without loss of detail, which should be sufficient for text but time will tell.
- bluescrn 3y agoAll depends on the viewing distance. It can probably simulate a 4K display with you face very close to it. Or a 1000m wide 4K display 100m away from you. But in both cases you'll have to look around a lot to see the whole thing. A realistic case for a monitor would be a viewing distance about equal to the width of the screen, so taking up only about 50 degrees of horizontal FOV, with the whole screen in your field of view. There's no way it'll be able to render every pixel of a 4K virtual screen in those conditions. I'd be surprised if it looks as good as a 1080p screen, when you consider the resampling from the pixel grid of the virtual screen to the final output on the headset screen. (I guess you could argue that rendering 2 views gives an element of supersampling, though?)
- dharmab 3y agoYes, I use a VR headset in my flight simulator and can read the small text on the glass cockpit displays.