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>devices running Android 12 and greater powered by Qualcomm and ARM GPUs. So... won't work on any exynos, since they have the AMD RDNA3 arch? Do I get that rig
by Xeamek 3y ago
>devices running Android 12 and greater powered by Qualcomm and ARM GPUs.
So... won't work on any exynos, since they have the AMD RDNA3 arch? Do I get that right?
- jsheard 3y agoIt should work on slightly older or lower end Exynos chips, which have ARM Mali GPUs. Their switch to AMD RDNA was a fairly recent thing, and so far it has only been integrated into their flagship-tier parts.
- Tojiro 3y agoHi! I'm the Chrome dev that's been working on WebGPU's Android support. As jsheard said the older exynos devices will work because they're Mali-based. The newer RDNA3-based devices aren't enabled by default simply because our team hasn't been able to sufficiently test on them yet. Same goes for Tegra or PowerVR GPUs. It's entirely a question of spending the time to ensure they're performing as expected (and probably implementing a few workarounds) and not a comment on the quality of the GPUs themselves. That said, we know that these GPUs are in an increasing number of flagship devices, which makes them a higher priority for official support in future releases.
- pjmlp 3y agoFirst of all thank for the effort. Secondly, this was a big issue plaguing WebGL adoption, as contrary to native APIs, devices get blacklisted and telling common users to access browser flags is not an option for most products. Hence why game studios are so keen on streaming instead.