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DJGPP was where as a kid I learned C++, inline assembly with advanced optimizations and produced my first real-time 3D engine (perspective-correct Gouraud shade
by treprinum 3y ago
DJGPP was where as a kid I learned C++, inline assembly with advanced optimizations and produced my first real-time 3D engine (perspective-correct Gouraud shaded textured polygons with Z-buffer and view frustum culling, no HW acceleration). In RHIDE as well. Thanks DJ!