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Before working on a game certain skills need to be there. I would first start with a small project that helps building those skills. Modelling: Blender is a go
by atoav 3y ago
Before working on a game certain skills need to be there. I would first start with a small project that helps building those skills.
Modelling: Blender is a good start. There are tons of tutorials on the subject. With blender you can creat backdrops, models and animations for games
Game Engine: I would nowadays start with Godot, there are equally many tutorials
Programming: I recommend doing something using processing.org, this is a simple IDE with a powerful library that can be programmed using Python/Javascript/Java. This is one of the easiest ways to draw something in a window using code.
Edit: I think the most important thing is that you go through this together with him. The way is much more important than the goal. If you do this right, you will most important) spend time with your kid, and teach them how to tackle a thing that even daddy isn't sure about doing. Discover things together with your son, let him try things even if you already know better. The right motivation is much more important here than getting to something good.
And it is hard to say remotely which part about games motivates your kid. Maybe it is the visuals, maybe it is the programming (this is more rare), maybe it is the result. If it is the latter a specialized 2D-engine would be a good start.
- unrealp 3y agoSeconding use of Processing. It was written for electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming in a visual context. I have used it often, found it easy, has necessary functionality for graphics and interfacing.
- livrem 3y agoFor a kid it might make sense to use something simpler than Blender. I like Asset Forge [1] and Kenney Shape [2], both made by "Asset Jesus" Kenney. Or just use the free assets he has made [3]. [1] https://kenney.itch.io/assetforge https://kenney.itch.io/assetforge [2] https://kenney.itch.io/kenney-shape https://kenney.itch.io/kenney-shape [3] https://kenney.nl/assets https://kenney.nl/assets