3 ms·I dunno, writing GPU code that works across Mac/Win/Lin/iOS/droid isn’t easy to deploy.by sroussey 3y agoI dunno, writing GPU code that works across Mac/Win/Lin/iOS/droid isn’t easy to deploy.pjmlp 3y agoUnity, Unreal, Open3D, Ogre 3D, Godot, Defold, Stride,... look all pretty easy to me, with access to hardware features not available in WebGPU.sroussey 3y agoI’m not running unity to get some fast matrix multiplication, lol.