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GameMaker is ideal, or at least something easier. He’s 9 after all, Unity would be way too advanced. > How do I keep the project “contained” so he feels that h
by pipeline_peak 3y ago
GameMaker is ideal, or at least something easier. He’s 9 after all, Unity would be way too advanced.
> How do I keep the project “contained” so he feels that he accomplished
Something super simple like Frogger. Jump movements might be too advanced.