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I learned C on this compiler. Very fond memories
by ketralnis 3y ago
I learned C on this compiler. Very fond memories
- malux85 3y agoMe too! On a bunch of old 486 machines my high school library threw in the trash (I fished them out after school) Frankensteined a few together until I had 4 machines, connected their serial ports, and learnt C and how to use a chess library to make them play chess against each other, it took me years but I leant heaps, Also got my first exposure to a decent graphical desktop, Desqview/X!
- slim 3y agoFond memories of RHIDE. It was as capable as borland C
- gpderetta 3y agoI started with some 16bit Turbo C++ variant (I hardly remember), but quickly moved to DJGPP and protected mode (with Allegro). Great memories!
- kunjanshah 3y agoI learnt game programming with this and Allegro!
- busterarm 3y agoGosh I remember trying to wrap my head around this and Allegro in my early teens. Specifically for use with Mugen. Years later I learned SDL/SDL2 and found them much much easier.
- sgt 3y agoSame, Allegro was very impressive, and I built a little game in it. However, I remember I got stuck on something that I didn't quite fully understand at the time. Hell of a lot of fun though. Re SDL - exactly! Same path. It's been years since I wanted to play around making a game. I was thinking of building something in the love 2d framework now. What do you think of that?
- deaddodo 3y agoThat's funny, I always found allegro (4 or 5) easier than SDL. Allegro's performance had some issues for me, which is why I switched.
- gpderetta 3y agoAgree, it is all fuzzy now, but I remember allegro docs being very good.
- deaddodo 3y agoYeah, that and it wasn't as low-level as SDL. You didn't have to manage your draw instance, textures, screen flipping, frame locking/time deltas etc. It was much more conducive to the paradigms of what a game loop actually looks like. But, for those same reasons, if you did something crazy (like I did with my first isomorphic engine), it could quickly get unmanageable with resource leaks. Nowadays, I just recommend raylib, if you want a more "game"-oriented (vs "graphics"-oriented) library. I just wish someone would expand the docs so it wasn't as difficult for new gamedevs to jump in.