4 ms·
Epic used to charge insane fees for the Unreal Engine too. They really only changed their tune when Fortnite became so successful they could print money via sk
by themagician 3y ago
Epic used to charge insane fees for the Unreal Engine too.
They really only changed their tune when Fortnite became so successful they could print money via skins.
- jojobas 3y agoYou don't have to use Unreal Engine, there are many others and you can write your own. Distribution to apple devices requires using apple's store, which is really the core issue here. If IBM/Intel/MS could pull this off in the 80s we'd still live in a stone age.
- simonklitj 3y agoYou don’t have to distribute to Apple devices, there are many others and you can make your own. Help me understand how this is different?
- spywaregorilla 3y agoapple is gatekeeping billions of users. unreal engine is not.
- jojobas 3y agoYou can achieve the result of making an FPS game without Unreal Engine. You can't achieve the result of offering your product to about half US phone users without apple store.
- spywaregorilla 3y agoYou're making shit up. Unreal was at the same 5% years before fortnite. albeit with a lower kick in threshold
- deleted 3y ago[deleted]
- readyplayernull 3y agoThey changed to the low fee in order to stop Unity, around 2015.