4 ms·
So impressive! Btw. I remember preferring low resolution games and now when I think about it, I think my brain was "upscaling" them filling in the missing deta
by varispeed 3y ago
So impressive!
Btw. I remember preferring low resolution games and now when I think about it, I think my brain was "upscaling" them filling in the missing details in sort of subconscious and pleasant way. Once games around that era no longer supported low resolution in wake of early GPUs I kind of lost interest. The games looked sterile and boring.
- kolinko 3y agoThere is another thing - low res games were played on a CRT monitor that had a natural smoothing of pixels. If you launch any old game on any modern monitor it will look way worse than it used to be.
- simne 3y agoTo be honest, I seen many systems, which have hardware smoothing of pixels, some monitors have this tech and some notebooks. And I don't know, why now this tech is become so rare - Shaders do smoothing of pixels very well and it is easy to implement, and usually, have enough spare hardware. It is looking strange in cases of GUI with many details, but in old games it work mostly ok. And unfortunately it was unavoidable, because many old games don't accept modern "wide" resolutions, in best case just cut screen, so wide "ears" remain unused. But with hardware smoothing, it is possible to run with top strip cut, which is sometimes better than with black "ears" and with unused screen space.
- mbitsnbites 3y agoYes. I run Quake at 320x180 (16:9), but the VGA signal is 1920x1080, so the video HW scales the framebuffer using nearest neighbor interpolation, and then it's all displayed on a super-crisp modern monitor. So the pixels are very sharp and visible.