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Love the idea of Quake specific hardware. We're still a few years away from having 1khz oled (or faster) displays but i am sure they'll arrive by the time I won
by beebeepka 3y ago
Love the idea of Quake specific hardware. We're still a few years away from having 1khz oled (or faster) displays but i am sure they'll arrive by the time I won't be able to make use of them due to old age. But I want to see it.
If course, all that goodness would be for nothing if we don't bake a proper version of the game. It's been a while but I think Quake server tickrate is likely to be on the low side.
Quick searching confirms that.
From https://speeddemosarchive.com/quake/qdq/articles/WallHug/framerate.htm https://speeddemosarchive.com/quake/qdq/articles/WallHug/fra...
"In normal Quake, the server framerate is controlled by a console variable called sys_ticrate. This measures the amount of time each frame should last, and its default value is 0.05 (that is, twenty frames per second.) Most server administrators don't bother to change this."
I say someone should take your idea, fix Quake 3 to run at 1khz on both the client and the server, then bake that into fpga. I would buy it
- rbanffy 3y ago> We're still a few years away from having 1khz oled (or faster) displays Fine. We can always go with 240 fps AR with 8K HDR 180-degree FoV instead.
- hypercube33 3y agoHow would mods work? That's half the fun of quake...I suppose since quakevm itself is open source maybe run that on hardware and allow software extensions.
- shrewduser 3y agosurely we could already do 1khz displays with OLED, but i assumed that the bandwidth required to meet that wouldn't be available on any of todays display outputs.
- beebeepka 3y agoI think they're going to have to adjust a lot more than just. Let's see. Bandwidth seems to be the main problem but so far no one has shipped a 640x480bay 2khz or whatever. Who knows
- ErneX 3y agoTrue, LG is releasing OLED monitors this year that reach 480hz but at 1080p (240hz at 4K).
- colejohnson66 3y agoInteresting that 4x the pixels only requires a halving of the refresh rate
- Snow_Falls 3y agoMight be due to compression of frames as its sent over the cable (called digital stream compression iirc