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The big issue with adding features was mostly security (as I understand it). Then they realized that they were never going to achieve good performance with WebG
by hajile 3y ago
The big issue with adding features was mostly security (as I understand it). Then they realized that they were never going to achieve good performance with WebGL and Apple proposed porting Metal to the web as webGPU.
There doesn't seem to be anything inherently insecure about mesh shaders and they now have working examples in both Vulkan and Metal, so I'd expect them to show up sooner rather than later.
- pjmlp 3y agoFrom the same group of folks that refused to add compute shaders from OpenGL ES, throwing Intel's work into the garbage, forcing a complete application rewrite to use them on the Web.