3 ms·
The most bang-for-the-buck feature of PIDs I've seen yet is to smooth out game camera movement so that the camera feels less 'mechanical' (works both for the 3r
by flohofwoe 3y ago
The most bang-for-the-buck feature of PIDs I've seen yet is to smooth out game camera movement so that the camera feels less 'mechanical' (works both for the 3rd-person camera behind a character, or the overhead camera in a strategy game which needs to jump between positions).
Just implement the camera positioning and lookat-pointing in the dumbest way possible (including non-continuous, sudden jumps), plug a PID into the position and look-at point, tweak the parameters a bit and voilà, pure magic :)