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A solo developer or a small team can create a very focused, consistent product. But once the masses of people are drawn to it, both as customers and as contribu
by nightowl_games 3y ago
A solo developer or a small team can create a very focused, consistent product. But once the masses of people are drawn to it, both as customers and as contributors, maintaining a hold on it as a visionary is difficult. Id argue that squeezing too hard to maintain that hold can strangle the project. A perfect idealized initial design and initial vision can drive consistency further along the timeline, but this is an ideal. We create something, then we give it to the world to be consumed. Haiku is still in its cocoon. It is unclear what would happen to it should it achieve the focus of the hivemind. It is unclear if the development team would even like that.