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That's great to hear, I've always wondered about using API for custom editors. Are there any particular packages or Python files in the distribution that you'd
by dtf 14y ago
That's great to hear, I've always wondered about using API for custom editors. Are there any particular packages or Python files in the distribution that you'd recommend reading through as get a good introduction to the necessary parts of the API?
- vibrunazo 14y agoJust start from the official Blender python api docs [1]. It's very well documented and easy to get started if you got some Python background. We're building Blender scripts for character editors instead of map editors. For our game engine. It's just so easy to get some cool looking 3d models built programmaticly with the Blender API ^^ [1] http://www.blender.org/documentation/blender_python_api_2_63_release/#blender-python-documentation http://www.blender.org/documentation/blender_python_api_2_63...
- terhechte 14y agoMost of the Blender UI is actually generated through Python files that are part of the distribution. So after reading the API docs I found it most helpful to just dive into the accompanying Python files in the blender.app package. Edit: There's also a ton of plugins for Blender that are all written in Python. Our map exporter actually started as a fork of a simple exporter plugin for another format (I forgot what it was initially). http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts