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Did you consider using Inkscape as a non-3D game editor?
by rollypolly 14y ago
Did you consider using Inkscape as a non-3D game editor?
- terhechte 14y agoA bit, but we used blender before, so we already knew the ins and outs of it's interface, and we're using Macs and I don't like running apps in X. It's kinda sad that there's still no production native Inkscape. I know that people were working on that years ago, but somehow it never went anywhere (or I'm not smart enough to find it). Is Inkscape also easily extendable?
- dineshk78 14y agoAgreed, Inkscape UX on Mac is really bad. The Windows version is much better in comparison. In my opinion, FWIW, a custom UI toolkit like Blender uses gives a much better UX cross platform and presumably a lot less maintenance too.
- terhechte 14y agoYeah, or even Qt, since their UI toolkit is also highly optimized for all kinds of plattforms. The advantage of the blender approach, of course, is that the app feels the same on every platform, since it is not bound to platform-specific UI requirements. So it doesn't end up in an uncanny valley, where it is kinda like the native UI, but not quite like it.
- evincarofautumn 14y agoDon’t forget that Blender’s UI toolkit is extremely well designed. Consistent user experience doesn’t matter when that experience is consistently poor.
- ibisum 14y agoI'm using Inkscape as a 2D game editor, targetting the MOAI framework. Its a wonderful thing to be able to simply drag and drop/copy-paste game items around the Inkscape world, then parse away from the .SVG dom ..
- Tobu 14y ago@ibisum if you read this: I am sorry to see that your account has been hellbanned; you should probably create another, as your comments are hidden to most users.