3 ms·
I had Rift, Quest 1, and Quest 2. The problem with these is 1. They’re really high friction to turn on so I don’t usually bother 2. The displays are too low r
by zaptrem 3y ago
I had Rift, Quest 1, and Quest 2. The problem with these is
1. They’re really high friction to turn on so I don’t usually bother
2. The displays are too low rez so I don’t want to read text/do work or watch non-3D movies in them (though 3D ones are spectacular, but too hard to set up and no streaming service support means even more friction “acquiring” them), and
3. There aren’t enough AAA blockbuster narrative games (Half Life Alyx made my entire Rift purchase worth it, but nothing single handedly justified the Quest 2). The UI is also really annoying to navigate without controllers. Idk why they didn’t instantly adopt the Apple look-and-pinch model (even without eye tracking a crosshair with snapping would probably be fine).