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> No, Joe the indie developer will happily use one of the most popular alternative app stores that fits their needs and doesn't rip them off with fees. What wo
by ribit 3y ago
> No, Joe the indie developer will happily use one of the most popular alternative app stores that fits their needs and doesn't rip them off with fees.
What would these be? Last time I checked, the "champion of the people" Epyc charges 12% and pushes the charges for some payment methods onto the buyer. And it seems like they still haven't turned profitable, even with their bare-bones store model.
Stripe (one of the most popular payment processors) will take 9% from a 5$ purchase just for payment processing. This doesn't include tax processing or any other stuff, all that you have to pay extra. A customer wants a refund? You are eating the cost.
I just don't understand how any of this stuff people are talking about is realistic. I am not aware of a single commercial payment processing solution that will end up under 12-15% for small charges, while offering much less value to both the developer and the user compared to App Store. And I don't understand why people expect that this solution will suddenly magically pop up if Apple allows alternative stores.
- dns_snek 3y agoThe lack of competition and alternative options is the core issue here. Free market competition will figure it out, that's the simple answer. One developer might be operating on effectively infinite margins and opt to stay in the Apple app store for visibility and most familiar experience. Another might participate in an alternative app store that charges a review fee, a distribution fee but doesn't charge anything for in-app purchases except baseline payment processing fees. Yet another might be operating on razor-thin margins and/or doesn't need to participate in an app store for visibility, they might sell their app directly through their website and roll their own payments and distribution. > Stripe (one of the most popular payment processors) will take 9% from a 5$ purchase just for payment processing. We might as well treat this as 0 when discussing alternative options since it's an inescapable fact of selling things anywhere (cash and crypto aside)
- ribit 3y ago> The lack of competition and alternative options is the core issue here. Free market competition will figure it out, that's the simple answer. You know what? I actually agree with this! If alternative stores would really offer competition, then it's indeed something worth investigating. The problem is that I doubt that we will see alternative stores much. We will have a Meta store that sells FB-relevant services, an Epic store that sells Fortnite, an MS store that sells MS Office experience, an Adobe store that sells Adobe subscriptions, etc. Basically big corps making their own bubbles to improve margins. If all these stores are regulated instead (transparent rules for all, no corp-only stores, strict privacy regulations), sure, I'm all for it! But that's not where the suggestions are going, so far most of the comments are along the lines "Apple should not be allowed to do this, everyone else should be allowed to do everything". Unfortunately, many "fairness initiatives" end up with some other big corp creating a soft monopoly (just look at google who de facto control the web standards just because their engine has 90% of the market share)
- seec 3y agoWhere do you get this number for Stripe ? Right now, in the EU, the standard fee (before negotiation and volume consideration) is 0.25ct + 1.5% which will work out to about 26.5% cut for a 1-euro payment that is the worst-case scenario currently possible in the App Store as far as I am concerned. They sell added services but there is no obligation for them and I figure most developers wouldn't care for them. The most expensive it can get is for international payment with currency conversion: 0.25ct + 3.25% + 2%. I don't know exactly how they do the fee calculation, but for a payment of 1, you would get a cut of about 30% max. Apple definitely does NOT provide the same service, since they do not allow international payment in their different localized app stores and they don't do currency conversion (they will let the bank charge you for that, which will get MUCH more expensive). And the stripe number becomes much better with bigger price because of the fixed transaction fee. If you sell an app for 5$, the minimum you would have to give Apple would be 75 cents (the 15% they will allow under certain conditions) when the maximum you would pay to stripe would be 51 cents, or about 10.25%. Realistically most developers that do not have the scale to operate a fully custom system will address one or 2 big regional markets (with mostly shared language, culture and currency) and they would be just fine with the standard offering of stripe that would bring the cost to around 6.5%. While setting up everything would be a bigger hassle, for most developers that make enough money to live off it, that's a no brainer. Even if we argue that Apple provides more value than the base stripe and push to 10% cost everything included, for a dev making 100K in sales, it's already "free" 5K coming their way. Many seem to mistakenly think that Apple allows dev to sell their app worldwide with very little hassle. Not only this is not true since many apps are actually region locked for whatever reason and cannot be purchased in a different market (it happens to me all the time, especially with apps from the US or from Germany) but Apple does not realy simplify the process of localisation, marketing, and proper tax declaration in each relevant market. Apples gives you pretty sales statement with everything you need, but any decent system will do that, you still need to do the actual work of compliance if you are big enough or care enough to follow the laws. There are some argument to be made about the benefits of Apple integrated solution but it is only relevant for cheap software that are impulse buys precisely because they were cheap enough. The higher the price of the software the less relevant Apple solution is. Especially considering the inflexibility and dumb "categories" they push everything into. And if you have to push subscription or in-app purchase nonsense like they currently do, the economics are even better for external solution.