4 ms·
Caveat: I am not a mobile dev, I don't really have skin in the game here. I stay away because App & Play store sound like nightmare environments to do business
by TheCapeGreek 3y ago
Caveat: I am not a mobile dev, I don't really have skin in the game here. I stay away because App & Play store sound like nightmare environments to do business with faceless entities and automated bans without appeal.
It really seems to me the best way around this is:
- Don't sell on the Apple store at all with no alternative (likely same for Google if your particular gripe is the 30%). Stick with web.
- Push more PWAs to your customers. Sounds like Apple is finally opening up a bit on that front? Maybe the EU antitrust will open the doors wider.
- Sell ONLY on Apple (and again Google), then 15-30% is your norm, and you won't feel the "loss" of not having a middleman.
The argument about 30% being standard and OK to me only makes sense without the $99/yr license in place, and if only comparing to other locked down platforms. E.g. with Steam, there's plenty of ways to distribute via Steam and still have them take a lower cut, or you have other stores you can sell on. It's only the consoles that have the same kind of locked-down environment, but even then those are explicitly niche devices whereas phones are general-purpose.
- eviks 3y agoYou have skin in the game as a consumer