3 ms·
The majority of gamers are comfortable with not owning their games. According to a quick internet search "72% of console games sold in 2022 were digital". But,
by phendrenad2 3y ago
The majority of gamers are comfortable with not owning their games. According to a quick internet search "72% of console games sold in 2022 were digital". But, the actual article here (if you click through to the source) is about Ubisoft announcing a new subscription service (Ubisoft+), so it seems to me that this Ubisoft Exec accidentally deployed the wrong talking point (one stuck in his brain from 2013 or so). (Unfortunately for Ubisoft, he's "director of subscriptions".)
- maximus-decimus 3y agoEven you buy a physical copy, from what I heard you still need to download the game, so what's even the point.
- ThisIsMyAltAcct 3y agoYep, this is about prepping gamers to pay a monthly fee to access games
- proc0 3y agoThe difference is not between digital media and hard copies, but rather having the full ownership of the software so you can have a backup install and play at any point in the future (backwards compatibility aside). This also has to do with modding, which is a big part of many games and it's how lots of genres have been created from Battle Royale to MOBA (i.e. DOTA). Games as a service can work with some genres but overall it's just large AAA companies running out of creative resources.