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As I understood this ruling at the time, one major caveat was that they have to open up payment options but are still allowed to demand 30% of the third-party p
by misnome 3y ago
As I understood this ruling at the time, one major caveat was that they have to open up payment options but are still allowed to demand 30% of the third-party payments, thus making it mostly irrelevant.
This article mentions nothing about it - was this interpretation overly pessimistic?
- newprint 3y agoFrom what I understand, ruling is saying: Apple can't block developers from displaying notification that the app can be bought cheaper elsewhere.
- threeseed 3y agoBut it won't be cheaper elsewhere since developer still needs to pay the 30% commission.
- ko27 3y agoHow would that work? From my previous comment, let's say you add this message (no links): "Buy with Apple Pay, or visit our website and pay 20% less". Nobody knows how many users decided to visit the website instead.
- threeseed 3y agoTotal Installs - App Store Installs = Third Party Installs And they know total installs from the notary service.
- simiones 3y agoThat doesn't work for in-app purchases, which is almost certainly the majority of revenue.
- 542458 3y agoIt would work the same as many other revenue sharing agreements out there (including those for Epic’s own Unreal Engine). Yes, there’s no technical mechanism to keep you from screwing the other party (and small-scale fraud will likely go undetected), but there are contractual/legal mechanisms.
- jncfhnb 3y agoPretty sure wrong. Apple cannot tax you for buying things on the game’s website. It’s just in app purchases that they have a monopoly on. So it’s annoying but it is possible. Hopefully developers make use of this and other regulation finishes the job
- saurik 3y agoThe argument was that Apple can use a business model similar to Epic's business model for Unreal Engine: no matter where / how you sell your game, Epic's licensing terms have you pay them a cut of your revenue.
- jncfhnb 3y agoSo if I sign up for, say, Spotify on my windows pc on the browser, and then download the iOS client, Apple believes they deserve 30%? Yeah they can piss off with that. It’ll go away with time.
- fastball 3y agoNo, it would only be if you made the purchase via clicking on a specific link from within the iOS app, which Apple allows via a certain API, called an "External Purchase Link". So Apple's method of complying is: - yes you can link to an external price, but you need to use our API (External Purchase Link) to do it, per our terms - any purchases made via an External Purchase Link require Apple be paid the usual cut, per our terms Seems to fairly clearly violate the spirit of the last ruling, but not the letter of it. I dislike Apple's behavior here, but it's actually kinda genius from a "malicious compliance" perspective. Doing the above is going to be more annoying and you will still owe them a cut, so everyone will just keep doing IAP via Apple if their implementation is allowed to stand.
- simiones 3y agoPretty sure that Epic will sue again over this, and quite easily win. If Apple has to allow you to advertise that things can be bought from somewhere else, it doesn't seem plausible they can mandate how exactly you advertise this.