3 ms·
If you look at 'development screenshots' of games in the last 5 years where some sort of inhouse debugging UI is visible, it's almost guaranteed to be Dear ImGu
by flohofwoe 3y ago
If you look at 'development screenshots' of games in the last 5 years where some sort of inhouse debugging UI is visible, it's almost guaranteed to be Dear ImGui.
Qt, WPF, wxWidgets etc... was a good option up until 2015 or so, but since then the least painful way for writing integrated debugging UIs and standalone inhouse UI tools is Dear ImGui.
- whstl 3y agoSame experience. IMO the keyword here is "integrated". I'm showing my age here, but when game companies used to hire people to do tools, or leverage internal knowledge, it was often things like MFC in Windows... or the ones you mention. They would often run outside the game, often displaying lo-fi graphics. The only "integrated" tool back in the day was a Quake-like console. But eventually people started demanding tools that were more integrated, and immediate GUI was in the right place at the right time.