2 ms·
There’s two places where shader precompilation helps: 1. Load times if you’re compiling them on stage load 2. Dynamically on asset load during gameplay. The
by dagmx 3y ago
There’s two places where shader precompilation helps:
1. Load times if you’re compiling them on stage load
2. Dynamically on asset load during gameplay.
The latter is one of the most major causes of stuttering in PC games, and Valves solution can greatly make a game feel smoother as a result.