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Unfortunately that story didn't end like one might have hoped, the developer of Starbound did begin their next project using Rust but ended up pivoting back to
by jsheard 3y ago
Unfortunately that story didn't end like one might have hoped, the developer of Starbound did begin their next project using Rust but ended up pivoting back to a conventional C++ stack mid-development. IIRC it was down to a mix of difficulty hiring programmers with relevent experience, an immature ecosystem, and possibly one of the console vendors objecting to using a compiler they haven't certified.
- capitainenemo 3y agoWell... she's not working for Chucklefish anymore, so could also be related to that since she was the lead developer? But I'm not at all familiar with what happened. ... and, well, that was written 6 years ago...
- jsheard 3y agoMaybe? I don't think they've done a detailed post-mortem on what happened, it's just fragments of information without a clear timeline. Embark Studios were the other big player promoting Rust for gamedev and they're still at it, but mostly for tooling and backend infrastructure. Their first game release, The Finals, is plain old C++ on the client side.