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Well, as she notes in the keynote. "Obviously the advice I give is not as applicable if you decide to use something like Unity or Unreal, which if you do and th
by capitainenemo 3y ago
Well, as she notes in the keynote.
"Obviously the advice I give is not as applicable if you decide to use something like Unity or Unreal, which if you do and that’s great and you’re happy, then I’m not trying to convince you to leave that. Obviously if you use one of those, Rust is probably out of the question except for very very peripheral things, but honestly I still think eventually Rust WILL find its way into these sorts commercial mainstream game engine products, it’s just a matter of time. For the moment though, the most likely people to use Rust and find this talk useful are other start-from-scratch indie types, and maybe a few AAA studios that make a lot of their own technology in house (Ready at Dawn!, EA SEED!). "
And yeah, there's a fair # of indie games that have already been written in rust.
But if you use the criteria of "successful" (high sales?) that excludes the vast majority of indie games. So getting one of those to a high level of visibility may take a while.
https://itch.io/games/made-with-rust https://itch.io/games/made-with-rust
Random reddit thread claims https://store.steampowered.com/app/808160/UniverCity/ https://store.steampowered.com/app/808160/UniverCity/ was written in rust. But, yeah, there's the other problem, I doubt anyone is digging around in function signatures on a systematic basis to identify these.
Personally I feel one of the better rust games out there is Veloren, but given it's FOSS, making a ton of $$ is never going to be on their success benchmarks. https://veloren.net/ https://veloren.net/
The veloren folks have been on HN frontpage a few times and attribute some of the successes of their engine to rust.