3 ms·
I’ve thought of doing something similar myself. Some of the advantages as I see them are language agnosticism, simple and easy to read script bitcode making a d
by xgkickt 3y ago
I’ve thought of doing something similar myself. Some of the advantages as I see them are language agnosticism, simple and easy to read script bitcode making a debug interface easier to write and maintain. By having the script use the same language as the rest of the game, moving functions between static and dynamic compilation can help with iteration and performance.