4 ms·
It's not a videogame, but SomethingAwful's solution to banning paying members is to let them re-register with a new-account fee, so they can in effect stay if t
by mjn 15y ago
It's not a videogame, but SomethingAwful's solution to banning paying members is to let them re-register with a new-account fee, so they can in effect stay if they pay a $10 fine. Particularly egregious or persistent troublemakers can get "permabanned", though.
I think I'm more sympathetic to people trying out hacks out of curiosity, especially if they're not trying to cheat their way to tournament money or something like that; but I can see that it causes an overall problem if it becomes widespread.
One question that sometimes comes up is whether it makes sense for game companies to be zero-tolerance about cheating tools, analogously to how possessing burglary tools is illegal in some jurisdictions. What if you really do use them in a "legit" fashion, such as only on servers where the server admin allows them? If it's explicitly a have-fun-with-hacks-here-all-you-want playground, or a server set up to allow bots to play against each other as part of AI research, then it's not really "cheating", is it? Yet people have gotten centrally banned for that sort of thing due to cheat-detection code inserted into the server by the game's creator.
I've been reading this book lately, so the idea of how cheating is defined, and who gets to define it (e.g. game creator vs. server owner vs. community norms) is on my mind a bit: http://www.amazon.com/gp/product/0262513285/ref=as_li_ss_tl?ie=UTF8&tag=kmjn-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=0262513285 http://www.amazon.com/gp/product/0262513285/ref=as_li_ss_tl?...
- skymt 15y agoIn my experience, games with anti-cheating code allow the server admin to turn it on and off at will. Games using PunkBuster or VAC often have a column in the server browser showing whether cheat prevention is enabled. Of course that's not a solution for games that only support peer-to-peer matches.
- lobotryas 15y ago>What if you really do use them in a "legit" fashion, such as only on servers where the server admin allows them? That would depend on the type of game. The above would be OK in a game like CounterStrike where nothing persists between servers. The above should be bannable in games like TF2 where using cheats in an "all cheats" sever could allow a person to get items or achievements that could then be used in games eithout cheats. Context is key. My biggest surprise is why games have never tried an "official" cheat mode that could be used exactly like you describe.