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> I wish there was a nice happy solution to the problem of cheaters, but I don't know of one. In DOTA2 and Starcraft 2 cheaters (and in DOTA, griefers/feeders[
by simonsarris 15y ago
> I wish there was a nice happy solution to the problem of cheaters, but I don't know of one.
In DOTA2 and Starcraft 2 cheaters (and in DOTA, griefers/feeders[1]) are put into their own secret matchmaking queue to be matched up only with other cheaters.
I thought that was a rather clever solution.
[1] someone who, possibly out of frustration, intentionally dies to the enemy team, giving them gold
- viraptor 15y agoThat would work well... if you can guarantee no misclassification at all. Once it starts to rely on opinions, it's completely flawed. How do you judge if someone dies intentionally or not? There's always going to be a grey area. Now imagine you have a false positive and start matching someone who paid for their online gaming with cheaters all the time.
- pavel_lishin 15y agoNot sure about DOTA, but in League of Legends, players can be reported, and a team reviews the complaints for any given player, including watching the games. Sometimes it's hard to tell - I've had bad days where I'm just dying all the time because I just levelled up and am playing against harder people AND having a bad day, so I keep dying - but usually, it's really, really blatant.
- tudorw 15y agoIt's come up on my most recent project, a 'bad kids' playground, don't even tell them they are being sent there, just silently transfer them, if they still misbehave, then into a world of AI players for them to abuse...
- endianswap 15y agoSorry to be "that guy" but do you have a source for StarCraft II putting cheaters in a special queue? I was pretty sure they were just banned from the service...