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You should try writing some code to pixel-shade a screen-sized canvas in JS (which you'd have to do to get the textured skybox). I don't think the performance w
by tkzed49 3y ago
You should try writing some code to pixel-shade a screen-sized canvas in JS (which you'd have to do to get the textured skybox). I don't think the performance would be usable, especially 15+ years ago.
- ummonk 3y agoYou simply chop up the textured skybox into tiles and then draw them using transform and drawImage. This was supported beginning in 2008. Sure it wouldn't be as perfectly accurate as a custom shader for rendering accurately rendering each pixel of a spherical skybox, but it would certainly be good enough.
- tkzed49 3y agoAlright, seems plausible in this case :)