3 ms·
Not necessarily asking you specifically, but posting here because I noticed it on their website that you linked: How is Bink video still a thing? Aren't the ot
by RamRodification 3y ago
Not necessarily asking you specifically, but posting here because I noticed it on their website that you linked:
How is Bink video still a thing? Aren't the other well established codecs able to beat it?
Edit: Some answers here, if you believe their own stats: http://www.radgametools.com/bnkmain.htm http://www.radgametools.com/bnkmain.htm
- enneff 3y agoEven if other codecs can beat it on size and quality, if the ergonomics of the playback library are substantially better for game developers (as they claim) then that would make it a compelling choice.
- patmorgan23 3y agoIf it ain't broke don't fix it. Games aren't under the bandwidth pressure streaming services are so there's not as much reason to switch to something like AV1.
- Pesthuf 3y agoI wish they were, new games being 120GB+ is insane.
- terafo 3y agoFor video to be a major contributor to a game size is a very rare occurrence. Games are 120GB+ in size because texture sizes continue to grow.
- Pesthuf 3y agoYeah. But maybe game devs should finally realize their game is not the only application on my computer and make HD textures an optional download. Games look fine without them and with every modern game using TAA anyway, things will be blurry even with them.
- fxtentacle 3y agoBink can handle 4K HDR decoding even without hardware accelerator chips by using regular GPU shaders. That means you don't need to fiddle with any system library and it just works. It's also great for streaming overlays, animated textures, explosion effects because it can render in HDR inside your core engine loop. So if you use deferred shading, you can even stream material properties, e.g. an object becoming more metallic during a texture animation video.