3 ms·
>I don’t know how effective adding noise in 8 bits is. It’s better to work in a higher bit-rate colorspace, and only dither at the last second when converting t
by marcedwards 3y ago
>I don’t know how effective adding noise in 8 bits is. It’s better to work in a higher bit-rate colorspace, and only dither at the last second when converting the final to 8 bits.
Yes, I completely agree. Injecting white noise is a pretty terrible way to avoid banding, given there’s better dithering options available. The blur should be a shader, and the dithering could be done within the shader as long as it’s not error diffusion dithering. I don’t really see why there would be a big perf difference. I think even pattern dithering with a small kernel would give better results than white noise.