4 ms·
They can always grant projects like this a non-commercial licence. Also, the aggressively protect your trademarks or lose them thing is a myth.
by verve_rat 3y ago
They can always grant projects like this a non-commercial licence.
Also, the aggressively protect your trademarks or lose them thing is a myth.
- archargelod 3y ago> Also, the aggressively protect your trademarks or lose them thing is a myth. It's not. For example, Bayuer lost their trademark for aspirin due to genericization.[0] For more context about copyright, trademark and patent protection by videogame companies and their motivation - I recommend this excellent on-topic video essay by a real lawyer[1]. [0] - https://en.m.wikipedia.org/wiki/Generic_trademark https://en.m.wikipedia.org/wiki/Generic_trademark [1] - https://www.youtube.com/watch?v=i13hrynnGNY https://www.youtube.com/watch?v=i13hrynnGNY
- verve_rat 3y agoI am aware of trademark becoming generic words and losing protection. But that is a process of a trademark becoming so wide spread in usage that courts find that it is just a common word now. Courts look a common usage, not a tally of all the times the trademark holder didn't defend the trademark. A trademark might still be generic-ified even if the holder attacks every use of it. If Valve ignores this one, and decides to attack some other project selling something with a Portal trademark on it, the courts won't look at this case and say "but you didn't do anything that time". The whole premise of "defend it or lose it" is a misunderstanding of how trademarks becoming generic.