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I used Stellarium to generate the realistic (but somewhat over exaggerated clarity) skies for my web game. The day/night cycle only shows stars at :50-00 of ea
by EarthLaunch 3y ago
I used Stellarium to generate the realistic (but somewhat over exaggerated clarity) skies for my web game. The day/night cycle only shows stars at :50-00 of each hour: earth.suncapped.com.
I'll edit into this comment a link to the texture files if I can, but the game uses compressed (ktx I think) textures since the star textures are large resolution, one of the largest game assets!
I picked a particular date, time, and place on earth for rendering the sky in Stellarium. It also had options for seeing (clarity) and which features to show, such as planets or space debris.
- samstave 3y agoCool webgame... whats the premise tl;didnt-go-to-discord?
- EarthLaunch 3y agoThank you. Right now it's a just explorable small section of Colorado. The premise is a post-earth world where players build up villages around trade, inspired by Ultima Online.
- samstave 3y agoUO Super Vet here. (was in the beta - we ran the Intel Game Lab DRG - and we ran 6 of intels top boxes with a t3 to the lab and just decimated) Dread Lord Phlux, HellFire Guild - Napa Shard. (and others) have tons of stories) - Would be interesting to grab the openGIS point maps of that section of colorado and make that the mesh - since your doing Stellarium for the sky. There is also that guy that made the tool to grab the 3D tiles from google earth for converting to meshes...
- EarthLaunch 3y agoThe map is based on GIS data of Colorado :) Including terrain elevations, landcover, and water.
- EarthLaunch 3y agoHere's an original PNG exported from Stellarium. For the game this had to be reduced and compressed a lot: https://i.imgur.com/v3g219F.png https://i.imgur.com/v3g219F.png Screenshot of how it looks in-game, this is Stellarium-generated and shown as a KTX texture on a 6-sided skybox: https://i.imgur.com/bkW2CXX.png https://i.imgur.com/bkW2CXX.png